![]() "Once we decided it'd only be on the PC, we optimized around speed, a quick turn radius, and things that are optimized for PC game controls." Based on that, we optimized the game around the strengths of the PC, and specifically a keyboard and mouse control. The way it went is that we wanted to do the free-to-play model, and there wasn't a clear path to that on consoles early on. "We do not have any plans for Tribes on console at this time. ![]() According to Hi-Rez's Todd Harris, the choices forced upon the team didn't restrict development, but allowed them to play to the platform's strengths: However, during development the decision was made to adopt a free-to-play model, and PC therefore became the only option.Ĭompared to the PS3 and Xbox 360 the PC is a far more open platform, which seems to lead to more experimentation from developers every year, especially in ways to monetize games. When the team at Hi-Rez Studios began work on Tribes: Ascend, the original plan was a release on both PSN and XBLA in addition to the PC. But despite this success, it seems unlikely the game will be coming to consoles. ![]() Tribes: Ascend brought the franchise into the free-to-play realm this year, and has done fairly well to date. Before Halo and Section 8 popularized jetpacks, there was Tribes, a well known and beloved shooter franchise.
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